In an energy-scarce dystopia, an old destitute man breaks into a battery factory
but soon finds himself confronted by a deadly security droid and no way out.
Made entirely in Blender — every asset, shader and scene file open and free to download.
Every year the Blender community gathers to celebrate the best in open-source 3D.
This year's Lightning Talks session at Blender Conference 2025 brought together creators
from across the globe — fast-paced five-minute presentations packed with techniques,
pipeline tricks and raw creative energy. The Suzanne Awards, named after Blender's iconic
mascot monkey head, honoured outstanding community projects in categories from animation
to VFX and generative art.
What separates a believable render from one that reads as CG? This deep-dive talk from
Blender Conference 2025 breaks down the subtle decisions — surface imperfections,
light scatter, material layering — that trick the eye into accepting a digital scene as real.
Rigging doesn't have to be the hard part. Wayne Dixon at Blender Conference 2025
shares the naming conventions, order-of-operations habits and practical shortcuts
that make the process faster, cleaner — and a lot less frustrating.
Four years in professional game development distilled into one talk.
Leonardo Betancur Díaz shows how Blender holds its own in production
pipelines — environment art, prop creation, character concepting —
and addresses the misconceptions that still keep studios hesitant.
How do studios that run on Blender actually structure their work?
Swann Martinez and Rémy Sohier mapped the pipelines of three French
open-source studios and found major differences despite shared tools —
a rare look inside real production infrastructures.
How does one of the world's largest automotive groups integrate Blender
into technical production workflows? Ali Varol and Alina Schubert share
the challenges, the solutions — including a custom Diagnostic Shading
add-on — and where they see Blender heading inside the VW Group.
Blender's animation system is getting its most significant overhaul in years.
Dr. Sybren A. Stüvel from the Animation & Rigging module presents what changed
in 2025, what's coming next, and why the new slot-based architecture matters
for everyone who animates in Blender.
The story of a shepherd girl and her dog, who face ancient spirits
in order to continue the cycle of life. A poetic short film written and
directed by Andy Goralczyk, inspired by his childhood in the mountains
of Germany. Made entirely in Blender, GIMP, Krita and Inkscape —
every production file open and free.
Director: Andy Goralczyk · Producer: Francesco Siddi ·
Music: Torin Borrowdale · 7 min ·
Production files: studio.blender.org/films/spring
· Released under Creative Commons